Java For Kids

Java For Kids ***Each chapter is 11.11%*** 0%
**Learning Java**
Building this skill to become a developer
CH. Title Date Started Date Completed
1 INTRODUCING JAVA
2 JAVA PROGRAM BASICS
3 YOUR FIRST JAVA PROGRAM
4 JAVA PROJECT DESIGN, INPUT METHODS
5 DEBUGGING, DECISIONS, RANDOM NUMBERS
6 JAVA LOOPING, METHODS
7 ARRAYS, MORE JAVA LOOPING
8 JAVA GRAPHICS, MOUSE METHODS
9 TIMERS, ANIMATION, KEYBOARD METHODS

Teach Yourself Java in 24 Hours (Covers Java 8) 7th Ed

Teach Yourself Java in 24 Hours (Covers Java 8) 7th Ed ***Each chapter is 4.76%*** 0%
**Learning Java**
Building this skill to become a developer
Day Title Date Started Date Completed
WEEK I: The Java Language
1 Getting Started with Java
2 The ABCs of Programming
3 Working with Objects
4 Lists, Logic, and Loops
5 Creating Classes and Methods
6 Packages, Interfaces, and Other Class Features
7 Exceptions and Threads
WEEK II: The Java Class Library
8 Data Structures
9 Working with Swing
10 Building a Swing Interface
11 Arranging Components on a User Interface
12 Responding to User Input
13 Creating Java2D Graphics
14 Developing Swing Applications
WEEK III: Java Programming
15 Working with Input and Output
16 Using Inner Classes and Closures
17 Communicating Across the Internet
18 Accessing Databases with JDBC 4.2 and Derby
19 Reading and Writing RSS Feeds
20 XML Web Services
21 Writing Android Apps with Java

Teach Yourself Java in 24 Hours 8th Edition

Teach Yourself Java in 24 Hours (Covering Java 9) 8th Ed ***Each chapter is 4.17%*** 0%
**Learning Java**
Building this skill to become a developer
Ch. Page Title Date Started Date Completed
PART I GETTTING STARTED
1 3 Becoming a Programmer
2 13 Writing Your Frist Program
3 27 Vacationing in Java
4 41 Understanding How Java Programs Work
PART II LEARNING THE BASICS OF PROGRAMMING
5 53 Storing and Changing Information in a Program
6 71 Using strings to Communicate
7 83 Using Conditional Tests to Make Decisions
8 99 Repeating an Action with Loops
PART III WORKING WITH INFORMATION IN NEW WAYS
9 111 Storing Information with Arrays
10 125 Creating Your Frist Object
11 141 Describing What Your Object Is Like
12 159 Making the Most of Existing Objects
PART IV MOVING INTO ADVANCED TOPICS
13 173 Storing Objects in Data Structures
14 187 Handling Errors in a Program
15 203 Creating a Threaded Program
16 221 Using Inner Classes and Closures
PART V PROGRAMMING A GRAPHICAL USER INTERFACE
17 237 Building a Simple User Interface
18 259 Laying Out a User Interface
19 273 Responding to User Input
PART VI WRITING INTERNET APPLICATIONS
20 291 Reading and Writing Files
21 309 Using Java 9’s New HTTP Client
22 325 Creating Java2D Graphics
23 341 Creating Minecraft Mods with Java
24 375 Writing Android Apps